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Archive for April, 2016

Riftris v1.2

Friday, April 29th, 2016

So here’s Riftris version 1.2, which I wasn’t even going to do, but Unreal Engine 4.11 was a huge update, including support for Oculus Runtime 1.3. I’ve also added a Next Block indicator and the ability to control the randomness of picking new block types.

– Project Files
– Win64 Game .exe

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Effect Commands Part 6

Tuesday, April 19th, 2016

The sixth part of the Effect Commands video series, Playback, has been added to the playlist, with explanations and demonstrations of the six playback commands: Trigger Slice, Play Backwards, Envelope Offset, Delay, Retrigger and Maybe.

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