Friday, April 29th, 2016
So here’s Riftris version 1.2, which I wasn’t even going to do, but Unreal Engine 4.11 was a huge update, including support for Oculus Runtime 1.3. I’ve also added a Next Block indicator and the ability to control the randomness of picking new block types.
Tuesday, April 19th, 2016
The sixth part of the Effect Commands video series, Playback, has been added to the playlist, with explanations and demonstrations of the six playback commands: Trigger Slice, Play Backwards, Envelope Offset, Delay, Retrigger and Maybe.
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