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Archive for March, 2016

Effect Commands Part 5

Wednesday, March 30th, 2016

Here’s Part 5 of the Effect Commands series, Volume, with explanations and demonstrations of the six volume commands: Fade In & Out, Tremolo, Cut, Channel Volume and Track Volume.

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Halo Maps Website

Wednesday, March 23rd, 2016

I’ve constructed another website using the Bootstrap framework, this time for two Halo: Custom Edition multiplayer maps I created ages ago.

Halo Maps Website

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Effect Commands – Parts 3 & 4

Monday, March 21st, 2016

The next two parts of the Effect Commands series are now available. Part 3 deals with some essential information before demonstrating the rest of the Effect Commands, the first of which is Part 4, the five pitch commands: Arpeggio, Slide Up & Down, Glide and Vibrato.

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Riftris v1.1

Friday, March 18th, 2016

OK, here’s the first update, with a couple of bug fixes and a bunch of changes that came about from rescaling everything. I also cleared the garbage from the Project Files, making them much smaller.

– Project Files
– Win64 Game .exe

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Effect Commands – Parts 1 & 2

Friday, March 4th, 2016

The first two videos in the new Effect Commands series are now available to view on Youtube.

The first part takes a quick look at how the tracker interface is arranged into various columns and sub-columns. Part 2 deals with the Volume, Panning and Delay columns, which appear quite simple, but you’re able to do more with them than you first realise.

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