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Track Types

Wednesday August 10th 2016

Looking at the Standard, Group, Send & Master track types, followed by the various options for organising them.

The Ochre Media

Tuesday June 28th 2016

So here’s my second audio-visual experiment, using a bunch of Red Giant plugins for After Effects. The Renoise song file contains a few newly crafted instruments.

Widescreen Reference Cards

Tuesday June 21st 2016

I created a 4K 16:9 widescreen version of the Effect Commands cheat sheet. As usual, there’s two types available; one for screen and one for print.

Effect Commands Reference

Effect Commands Part 9

Wednesday May 25th 2016

In this final part of the series, we take a look at the specifics of using the effect commands for Devices and MIDI.

Azure Razor

Wednesday May 18th 2016

A few years ago I had an idea to create songs in Renoise using only instruments constructed by myself. That way I would be free to release the original song files for others to download and mess around with. So I started doing that and the results were… pretty good, which was not good enough.

Then I became aware of what was coming for Renoise 3: a completely revamped and more powerful instrument system, especially for samples. This was further improved in version 3.1.

Now I’m creating a series of short audio-visual experiments to get up to speed before any ‘proper’ releases. The main goals are to construct a large collection of quality instruments and further hone the skills for animated visuals.

Effect Commands Part 8

Monday May 9th 2016

The six Global commands impact the playback of the entire song: Tempo, Lines Per Beat, Ticks Per Line, Toogle Groove, Break Pattern and Delay Pattern.

Effect Commands Part 7

Monday May 2nd 2016

Explanations and demonstrations of the three Panning and three ‘Other’ commands: Autopan, Track Panning & Width, Stop FX/Notes, Trigger Phrase and Track Routing.

Riftris v1.2

Friday April 29th 2016

So here’s Riftris version 1.2, which I wasn’t even going to do, but Unreal Engine 4.11 was a huge update, including support for Oculus Runtime 1.3. I’ve also added a Next Block indicator and the ability to control the randomness of picking new block types.

– Project Files (27MB)
– Win64 Game .exe (117MB)

Effect Commands Part 6

Tuesday April 19th 2016

The sixth part of the Effect Commands video series, Playback, has been added to the playlist, with explanations and demonstrations of the six playback commands: Trigger Slice, Play Backwards, Envelope Offset, Delay, Retrigger and Maybe.

Effect Commands Part 5

Wednesday March 30th 2016

Here’s Part 5 of the Effect Commands series, Volume, with explanations and demonstrations of the six volume commands: Fade In & Out, Tremolo, Cut, Channel Volume and Track Volume.