The Gainer & Stereo Expander effects make the Panning, Volume and Width parameters from the Pre-Mixer available within these devices, with a few useful expansions. This means that these fundamental aspects of an audio signal can be controlled from anywhere within an effect chain.
Friday December 17th 2021
Hardware trackpads and joysticks allow the user to perform simple movements and more complex gestures to create musical changes. The XY Pad device provides the same ability within Renoise and Redux, where using its pad changes the X and Y output values simultaneously. This allows two effect parameters to be controlled in a free-form manner and, as usual, automations can be recorded by using the right mouse button.
Thursday December 2nd 2021
This update turns the Drawtomator tool into something useful for Renoise songs instead of just a fun gimmick. Pressing the Create Automations button will use the drawing to create graphical automations for the destination parameters. Fit Patterns calculates the correct Replay Speed so that the drawing length matches the pattern length.
Wednesday October 27th 2021
In a previous video we looked at the Chorus, Flanger & Phaser devices, which use a free-running modulation to drive their effects. No matter how you change the settings though, the shape of that modulation is always a sine wave. Let’s see if we can do something about that.
Mapping Devices – Hydra, Meta Mixer & Formula
Thursday October 7th 2021
Mapping devices handle parameter modulations across multiple inputs and outputs. The Hydra has a single input which can be altered in different ways for each of its multiple outputs. The Meta Mixer and Formula devices have multiple inputs and combine them in various, potentially complex ways to craft a single output.
LFO – Modulation & Effects
Friday August 27th 2021
A low-frequency oscillator generates a signal that cycles through a relatively slow pattern. Although it’s used in two different ways as Modulation and Effects for Renoise & Redux, the core method of constructing the LFO is identical in both.
Loop Marker Automation
Saturday June 12th 2021
Several years ago I created a video about Loop-point Automation in Renoise. Now that idea has been built is available for download. Loop Marker Automation is a tool that changes how a sample is being looped by controlling the movement of two slice markers. Loop playback responds to both start and end marker movement.
Thursday May 20th 2021
Beatsyncing a sample is a quick and easy method of synchronising the length of its playback to a certain number of lines. Although its simplicity has been retained since the early days of Renoise, it’s affected by a couple of factors introduced in recent versions.
Friday April 30th 2021
Mute Groups are inspired by a feature from hardware samplers and drum machines, where you may know them as ‘choke groups’. The idea has been adapted to fit within the Renoise workflow and, although it can be used with any type of sampled sound, it’s most commonly applied to percussion.
Friday April 2nd 2021
There’s a few useful additions in this update, all focussing on accuracy. The first draws better lines between recorded points. Second, the os.clock is now used to get accurate time values when recording and replaying. The third, Replay Interpolation, makes use of the new os.clock calculations to move the replay to where it would be predicted to appear at that time, anywhere along the drawing.