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Archive for March, 2018

Modulation: Free-Running LFO

Saturday, March 17th, 2018

The modulation section of the sampler works on a per-note basis, essentially resetting the envelope’s trajectory for each note that is played. So how would you go about emulating a free-running LFO?

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Riftris v1.4

Tuesday, March 6th, 2018

I want to use this project as a base for future work, so I’ve decided to add options that are expected from real games. This led to the creation of this update’s main feature: the modular menu system. To help with development I’ve also created a Trello board.

– UE4 Project Files
– Win64 Game .exe

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