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Effect Commands Part 7

Monday May 2nd 2016

Explanations and demonstrations of the three Panning and three ‘Other’ commands: Autopan, Track Panning & Width, Stop FX/Notes, Trigger Phrase and Track Routing.

Riftris v1.2

Friday April 29th 2016

So here’s Riftris version 1.2, which I wasn’t even going to do, but Unreal Engine 4.11 was a huge update, including support for Oculus Runtime 1.3. I’ve also added a Next Block indicator and the ability to control the randomness of picking new block types.

– Project Files (17MB)
– Win64 Game .exe (130MB)

Effect Commands Part 6

Tuesday April 19th 2016

The sixth part of the Effect Commands video series, Playback, has been added to the playlist, with explanations and demonstrations of the six playback commands: Trigger Slice, Play Backwards, Envelope Offset, Delay, Retrigger and Maybe.

Effect Commands Part 5

Wednesday March 30th 2016

Here’s Part 5 of the Effect Commands series, Volume, with explanations and demonstrations of the six volume commands: Fade In & Out, Tremolo, Cut, Channel Volume and Track Volume.

Halo Maps Website

Wednesday March 23rd 2016

I’ve constructed another website using the Bootstrap framework, this time for two Halo: Custom Edition multiplayer maps I created ages ago.

Halo Maps Website

Effect Commands – Parts 3 & 4

Monday March 21st 2016

The next two parts of the Effect Commands series are now available. Part 3 deals with some essential information before demonstrating the rest of the Effect Commands, the first of which is Part 4, the five pitch commands: Arpeggio, Slide Up & Down, Glide and Vibrato.

Riftris v1.1

Friday March 18th 2016

OK, here’s the first update, with a couple of bug fixes and a bunch of changes that came about from rescaling everything. I also cleared the garbage from the Project Files, making them much smaller.

– Project Files (17MB)
– Win64 Game .exe (130MB)

Effect Commands – Parts 1 & 2

Friday March 4th 2016

The first two videos in the new Effect Commands series are now available to view on Youtube.

The first part takes a quick look at how the tracker interface is arranged into various columns and sub-columns. Part 2 deals with the Volume, Panning and Delay columns, which appear quite simple, but you’re able to do more with them than you first realise.

Riftris Website

Wednesday February 10th 2016

I created a small website for the Riftris project using Bootstrap. This is to prepare for redesigning and coding this website, which I want to be more responsive to the available screen space.

Riftris Website

Effect Commands Reference

Tuesday February 2nd 2016

I updated the Effect Commands cheat sheet for Renoise 3.1 and Redux. There’s two versions; one for screen and one for print.

Effect Commands Reference

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